
AI Based Story Telling Platform
Discover the world of story creation and story telling through AI
Client: Curiominds
Client industry: AI
Type of project: UI/Ux research project
Tools: Figma
Duration: 4 weeks (May-Jun 2024)
People: 2
BACKGROUND
Curiominds wanted to explore if children in the 7-12 year age group could learn to use AI through prompt engineering and also compliment their learning.
With the growing use of AI, schools are struggling to assimilate AI into kids eduction and learning curriculums. With the fast growing access to AI systems, the purpose of this project is to create kids learning platform where a kid from the age of 7-12 years old can create their own creative story books using AI.
This platform will be also a learning platform where there will be a curriculum for kids to learn about AI and prompt engineering to be able to become an book author.
PROBLEM STATEMENT
How can we empower and teach kids aged 7-12 to create their own storybooks using AI technologies and teach them AI/Prompt Engineering and aid their learning in the process?
RESEARCH GOAL
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Understand children’s learning patterns and their motivations
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Identify kids challenges and experiences with AI tools and its applications
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Explore the most effective teaching methods in introducing AI concepts and technologies to children
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Understand how kids feel most comfortable interacting with the AI
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Understand Parents perspectives on AI learning
THE RESEARCH
Users
The Research was targeted at primary school children:
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Local and international school children in 7-12 year old age group.
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Preferrably non native english speakers
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Seggregation of kids based on grade level and gender.
Research Methodology
Primary research:
Conduct surveys and in-depth interviews with kids aged 7-12 to understand their learning patterns.
Interviewing will need different methodologies as compared to interviewing adults. This will need to be more visually aided and kinesthetic as opposed to adults.
Secondary research:
To analyze the market and the competitor landscape for strengths, weaknesses and opportunities

Competitor Analysis
Storywizard.ai

Key features
1. AI-Generated Stories: Children can create stories using AI
Library: A collection of pre-made stories that users can read or listen to.
2. Customization: children can personalize their stories and be the main hero of their own story
Pros
1. User-Friendly Interface: Simple navigation and clear instructions make it accessible for kids.
2. Variety of Content: Offers diverse stories and listening options.
Interactivity: Allows for personalisation
Cons
1. Limited Educational Focus: Lacking structured educational content.
2. AI Integration Depth: Less emphasis on teaching AI and prompt engineering
Duoling (Indirect competitor analysis)
Key Features
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AI based Free language learning app
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Quick, fun bite sized lessons which makes language learning fun
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Includes a placement test to determine your level
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40+ languages available for learning
Pros
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Tracks your learning progress
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All courses are available on the free version
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Gamification to motivate users through streaks, leaderboard, progress reports, reminders, bonus challenges
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Adaptive path ways where learning path is decided based on how the user answers the questions
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Visually appealing
Cons
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Adaptive or AI based learning is available only in the premium version
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Limited speaking exercises

UNDERSTANDING THE USER
We tried to understand the user (7-12 years old) behavior according to 3 different categories: Learning behavior, story telling preferences, prior engagement with AI
1. Learning behavior: We want to uncover what kind of learning patterns the children have. Whether they are visual, auditory, read/write or kinesthetic kind of readers. Is there any difference in learning based on gender? How does gamification help the learners?
2. Storytelling and story preferences: Which part of a story do they like the most? Is it the plot, character or setting? What factors influence their interest in story telling or story writing?
3. Engagement with tech and AI tools: how do kids engage with educational platforms in and outside school? How familiar are kids with AI tools and technology?
Additionally we also wanted to understand how the parents felt towards letting their children use an AI tool.

I like reading other people's stories
As they have more interesting characters and plots
User Survey
We surveyed 23 respondents from 7 countries
![]() English Fluency | ![]() Age Group |
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Locations:
6 - Bangladesh
12 - Hong Kong
1- China
1 - Italy
1 - Japan
1- USA
1 – India
Gender:
Male: 60.9%
Female: 39.1%
Top 3 Apps for learning:
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Youtube
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Duolingo
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Khan Academy
Reasons for liking a learning app
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Makes it fun – with more games, so it doesn’t feel like learning
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Bite sized content
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Easy to use
Top apps for fun and games
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Roblox
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Youtube
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Brawl Stars
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Minecraft
Reasons for liking a fun/game app
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Diverse content with different types of games
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Allows interaction with friends
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Rewards in the game
Some other takeaways
Most have used AI before and at home (~80%)
Want to be assisted by AI for learning (~82%)
Responders were multi-modal – not strictly adhering to any particular learning style
INTERVIEW PROCESS
The interview process was through a series of games to understand the children's preferences. The children were asked to play 4 games
Memory Game:The children were given a set of words. Each word was either displayed or just said aloud or described through a picture etc. This was used to understand the learning type - whether the child was a Visual, auditory, read/write or kinesthetic (VARK) type of learner.
At the end of the game, the child had to recall as many words as they could.
Word Search Game: The children were asked to find as many 3 letter or more words as they could in under 2 min.
The story game was played with an AI assistant, which was a character of their choosing and a fellow interviewer
Story Game - Prompt was provided by the children: The first line (prompt) was provided by the child. The AI assistant and the fellow interviewer also had to write a few lines of a story with this prompt.
Story Game - Prompt was provided by the AI: The first line (prompt) was provided by AI. The AI assistant, fellow interviewer and the child had to write a few lines of a story using this prompt.
RESEARCH SYNTHESIS
Affinity Map:
Children enjoyed creating stories with others. They liked it better when somebody else wrote the story or told them what to write.

USER PERSONA

When asked whether they think AI for education is safe for their child, 48% of parents said ‘Agree’, and 48% said ‘Neutral’.
43% stated they did NOT have any concerns regarding children safety when using AI.
60% of kids say their favourite task at school involves building a project or creating something
65% of kids learn best when a parent, friend, or sibling teach them

USER JOURNEY


SOME OF THE INSIGHTS WE GATHERED
Child wants to be given a prompt
Because he wants to be inspired and not think of how to start the story
Child wants to play some games along with the learning process
Because he wants to do some fun activities and be challenged in parallel with learning
Child likes a story
Because he likes the genre setting or content and not because he likes the author
Child wants to see where he stands on the leaderboard
Because he recognizes some friends on the leaderboard
Child has a preference for other's stories
Because the plot, characters and writing style are very different from that of his/her own for the same prompt
Child consumes content in all forms
Because he/she has a mixed modal style of learning and does not strictly adhere to a single form of learning
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Solution Space
How might we make learning engaging and fun, at the same time making it accessible to a wide range of learners with mixed learning styles and learn something new like prompt engineering?
Solution:
The users need to
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A platform that includes gamification elements
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A flow that incorporates personalization elements
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A platform that encourages learning in a fun and interactive way
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A platform that caters to the different basic learning styles – Visual, Auditory and Kinesthetic
Introducing the Curiominds AI story telling platform
Ideation
User Flows



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Wireframes




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Prototype
Onboarding: The child provides basic details about themselves and also creates their own AI assistant

Story Creation: The child has complete control on the story creation process including the genre, topic. The story can be created either by the AI assistant or the child. The child can edit content at any time. Age appropriate words, grammar and sentence structure are introduced during the story creation process to aid in the learning process

Story Publishing: When the story is ready to be published, the book is illustrated using AI. This book can be viewed in "My stories" and can also be shared with others

Feedback and gamification: Feedback on the story is provided after publishing and new words introduced are highlighted. Learning and recall is further strengthened through the gamification process such as matching the words with meaning and word search

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Next Steps
Usability testing:
To gather further insights of whether the current flow is suitable and received well by the kids
Product Roadmap:
•Leaderboard & Points system
- Unlock further genres/themes when kids get more points
- Ability to see where their friends are on the leaderboard
- Gain more points when your friends read your story
•Audio elements (speech to text)
•Collaborative elements: Inviting a friend to write a part of the story
•Integration with schools as a co-curricular platform
Ipad/tablet based app especially for younger kids in the 7-9 age group who are yet to develop fine motor skills